OGL::SetGLSLVSConstant4fv(unsigned int, float const*)in libvideoogl.a(VertexShaderCache.o) OGL::SetMultiGLSLVSConstant4fv(unsigned int, unsigned int, float const*)in libvideoogl.a(VertexShaderCache.o) OGL::SetMultiGLSLVSConstant3fv(unsigned int, unsigned int, float const*)in libvideoogl.a(VertexShaderCache.o) Undefined symbols for architecture x86_64: Developer/usr/bin/llvm-gcc -o Build/Darwin-x86_64-release/Externals/GLew/glewinfo -arch x86_64 -arch i386 -mmacosx-version-min=10.5.4 -Wl,-dead_strip,-dead_strip_dylibs -Wl,-pagezero_size,0x1000 -Wl,-syslibroot,/Developer/SDKs/MacOSX10.6.sdk -Xarch_i386 -Wl,-read_only_relocs,suppress Build/Darwin-x86_64-release/Externals/GLew/src/glewinfo.o Build/Darwin-x86_64-release/Externals/GLew/libGLEW.a -FExternals/Cg -framework AGL -framework OpenGL -Wl,-lazy_framework,Cg -Wl,-weak_framework,OpenCL -Wl,-weak_framework,QuickTime -Wl,-no_arch_warnings The GLSL-master branch doesn't build on 10.7.2.
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